Anyway - I've made the changes.....
Firstly I've changed the resources - the whole "one card per a icon" seemed to work in theory but was fiddly and annoying. So we've changed it to food, trees and chickens - all of which produce cards. Chicken are rare and the most efficient at giving cards. Trees are common and produce cards at a reasonable rate. And food is good for building villages (gives a discount) but poor at producing cards. There's no pyramid cost - they just work on a straight line. Slightly worried that in 5 players people won't have enough cards and in 3 players they will have to many but lets see how that works.
Village can now be built on anything - so the "no way to recover on turn 2" problem is gone because there should be something you can build on- but food gives a discount for building a village. There also more expensive and I might need to change that back to ensure somebody getting shafted can always rebuild.
Back to one move, but added a lot of cards for extra movement. There a little naff - move one counter one hex but then you get to draw a card (more card churn but just moving one seemed to weak). Villages are back to being weaker since loosing one is no longer such a nightmare (I hope).
Changed the event deck so now there are event cards that reward having a stone head in the first few turns - so the nail that sticks up wont' get hammered down quite so hard (I hope).
Pretty big set of changes. Now just need to make a set and get some play testing!
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