Wednesday, 11 January 2012

GSH 2.05

So I've been that using the http://magicseteditor.sourceforge.net/ to make paper prototype cards (and then slipping them into card sleves with something else to give rigidity) is a good idea.  But that will take some time to do, and I wanted to take a version north with me so I made version 2.05 using my random template.  Only to have the printer throw a paddy and refuse to print - so to the recycling it will go....  It was free and has spent 3 years in storage so it was always possible.  It's also the size of a bear and sounds like it's going to explode when turned on....  Best spend some money.

Anyway - I've made the changes.....

Firstly I've changed the resources - the whole "one card per a icon" seemed to work in theory but was fiddly and annoying. So we've changed it to food, trees and chickens - all of which produce cards.  Chicken are rare and the most efficient at giving cards.  Trees are common and produce cards at a reasonable rate.  And food is good for building villages (gives a discount) but poor at producing cards.  There's no pyramid cost - they just work on a straight line.  Slightly worried that in 5 players people won't have enough cards and in 3 players they will have to many but lets see how that works.

Village can now be built on anything - so the "no way to recover on turn 2" problem is gone because there should be something you can build on- but food gives a discount for building a village.  There also more expensive and I might need to change that back to ensure somebody getting shafted can always rebuild.

Back to one move, but added a lot of cards for extra movement.  There a little naff - move one counter one hex but then you get to draw a card (more card churn but just moving one seemed to weak).  Villages are back to being weaker since loosing one is no longer such a nightmare (I hope).

Changed the event deck so now there are event cards that reward having a stone head in the first few turns - so the nail that sticks up wont' get hammered down quite so hard (I hope).

Pretty big set of changes.  Now just need to make a set and get some play testing!

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