....helped me work out the probability of certain things and the deck design I had for "empire poker" did create some really really odd effects..... Not given up - running the numbers on another possible design but there's no sign my subconscious has got better at game design.....
But today we had a decent GSH play test. Actually went really well - felt like a game. Not perfect - one player started to death spiral in a bit - but still pretty good. One thing I'm noticing is that I don't see the temptation in hitting weaker player - but other players do....... Also the "lurking at the back" before leaping forwards tactic seems very strong....
Players have pointed out that I've created a game of Chaos - where nothing lasts and everything swings back and forwards. Which is good - as that's what I wanted to do......
Quick conversation provide some clear modifications - one change to board set up, reducing the cost of something, and a change in order. All easy enough to implement that version 2.08 is actually already read to go. Just need a bit of cutting out......
With some potential changes for 2.09 already lined up - but need to see how 2.08 works first.....
There is some serious work to do on the User Interface - and flow of the game which might help make the game rattle along quickly (it currently takes about 3 hours to play - but feels more like a two hour game in terms of the amount of game play you get) but that needs to wait till the game itself is better. But good overall.
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