So two things I really approve of in game design are…..
The micro turn – take a single action – onto the next person – and back round to you it comes sharpish. Much
better then the ponderous mega turns where one person does everything
and it’s impossible to plan as the world will be a very very different
place when it comes to your turn.
The
second is the existence of “roll then do” – games like “roll through
the ages” where you roll our dice and then see what you can do with that
as opposed to “decide then pass/fail”.
So
it’s a little odd that Giant Stone Head fails to have the micro turn –
although the turns are not supper long – and the rough notes of These
Dark Satanic Mills seem to have heading towards the “decide then
pass/fail” dice mechanic…….
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