Wednesday, 14 November 2012

Mussings

So two things I really approve of in game design are…..
The micro turn – take a single action – onto the next person – and back round to you it comes sharpish.  Much better then the ponderous mega turns where one person does everything and it’s impossible to plan as the world will be a very very different place when it comes to your turn.

The second is the existence of “roll then do” – games like “roll through the ages” where you roll our dice and then see what you can do with that as opposed to “decide then pass/fail”.

So it’s a little odd that Giant Stone Head fails to have the micro turn – although the turns are not supper long – and the rough notes of These Dark Satanic Mills seem to have heading towards the “decide then pass/fail” dice mechanic…….
 

No comments:

Post a Comment