There was a quick play test of the Empire game post RPG.
General feeling was - good idea - had nice thematic elements - but the scoring was overly complicated. One specific criticism was that Virtues had to be the best card set for themetic reasons - but there was a set of 8 cards. Which was fair.....
People now get six cards - and the deck composition has changed.
So there are now 7 virtues, 4 generals, 4 merchants, 4 senators, 4 mages, 4 priests (representing the 5 in character groupings such as the Bourse for merchants) and 1 empress.
Still 2 cards face up, and 2 face down.
To go out you either need all 4 of something and 2 of something else.
You then score points based mainly off how much of the something else you hold. But it looks much more obvious then what we had which was a little obtuse.
I'm sort of missing the 6 realms, 5 herbs etc - but putting them in caused a lot of problems. But now with 6 different things to collect it seems like there is more options.
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