Monday, 14 January 2013

Quick Empire

There was a quick play test of the Empire game post RPG.

General feeling was - good idea - had nice thematic elements - but the scoring was overly complicated.  One specific criticism was that Virtues had to be the best card set for themetic reasons - but there was a set of 8 cards.  Which was fair.....

People now get six cards - and the deck composition has changed.

So there are now 7 virtues, 4 generals, 4 merchants, 4 senators, 4 mages, 4 priests (representing the 5 in character groupings such as the Bourse for merchants) and 1 empress. 

Still 2 cards face up, and 2 face down.

To go out you either need all 4 of something and 2 of something else. 

You then score points based mainly off how much of the something else you hold.  But it looks much more obvious then what we had which was a little obtuse.

I'm sort of missing the 6 realms, 5 herbs etc - but putting them in caused a lot of problems.  But now with 6 different things to collect it seems like there is more options.






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