....coming up with ideas for nine powerful but hopefully not over powerful cards was pretty easy.
Now if they are actually balanced or if there game breaking - that will have to wait till a play test to find out
The cards are....
Declare
peace with one person for one turn - this is basically adding back the
recently removed 'Invite your neighbor' card - which always seemed a
little over powered.
End a conflict and retreat attackers bits without resolving.
Remove
enemy big man - and gain 1 attack or defense. Not sure if this should
be +1 or +2 a 3 point swing is good but not that much better then a
standard card, well a 4 point swing seem pretty damn good.
Cancel card just played - and take into your hand. Improved version of totally taboo
Get
a card out of the discard pile or search through the deck for it - a
classic gaming power that's not in the game. While not powerful it does
mean you can pretty much get the card you need.
Steal 3 cards from an opponent - which is going to ruin somebody's day.
Score
an extra one for each head you flip - does not allow you to flip
heads. Could yield about an extra 4/5 VPs if played right - but you do
still need a way of flipping them.
Put your big man into this
fight from off the board. Seems like just a 2 point swing - which it is
- but provide they live - saves you the cost of bringing them on next
turn which is also plus 1 person.
Take an extra man, an extra card, and an extra giant stone head. Not a game changer - but a nice boost.
So questions to be answered - who gets these bonus cards and when do they get them?
I
think that on turn 2 and turn 3 - everybody but the last two players in
the turn gets a card (so in a 3 player game the 1st player gets on, in a
4 player game players 1 and 2 get them, and in a 5 player game players 1
to 3 get them). The first player draws as many cards are going to be
given out - keeps 1 - and pass the remaining cards to the next player -
who keeps one. So 3 players - draw 1 get that. 5 players - draw three -
keep 1 and pass 2 on. Not sure about the user interface for this to
make sure it happens and does not get forgotten.....
So onto the next bit - RongaRonga cards - creating opportunities to gain VP's and hurt people who are doing well. These have to be changed because
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