Friday, 14 June 2013

Tales out of Anchor – take 2

Our usual Monday night RPG was cancelled due to holiday – but we did do our characters performance development reviews (PDR’s) since we are playing a game of Laundry. The PDR’s meant that we did not have enough time to play Giant Stone Head – so we played love letter with excessive amounts of politeness (which is the best way to play it) and had a poke at a new version of “tales out of anchor”.
I’d not had time to make new cards – so what I did was use the last set of cards with new rules.  This version takes it bluffing from cockroach poker – push a card at somebody – name a card – and they need to decide if you are telling the truth or a lie about the card.  Get it right and you get to play the card – get it wrong and they get to play the card – or you can pick it up – look at it and pass it on. But before long you’ve run out of people to pass it to.
Game ended very quickly – as opposed to the first one which went on – so the very random end sequence I’m not 100% sure about.  Maybe you play until the tokens have run out – but it is still might be worth being at the top during the general play.
Since I was using the same cards as before – they were not correct for the game and different cards are needed – but I had to feel how the bluffing worked.  And it was good more interaction between players – and more ability to drag somebody down – but there was a problem in that one person was ignored – the cards just passed over her.  But I think I can solve that – at the moment the cards are positive.  If the cards are negative cards however – moving people down – anybody doing badly will be pushed upwards – thus making them a target.
So the bluffing rules and the three part track worked ok together – needs to be tried with a fixed length game and cards with different effects.  Fortunately I have Monday off to recover from Odyssey (ancient world larp) so I should be able to bash out new cards before the next Monday and give the new game a try.

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