Monday, 8 July 2013

Stabcon!

This year stabcon was boiling - scorching.  But that was an excuse for ice cream - so it all worked out well. :-)

New games I played this time round......

The village - http://boardgamegeek.com/boardgame/104006/village

A very lovely worker placement game based around a medieval village and how your family builds up it's own reputation in the village – with the rather unique mechanic that as time goes on the older members of your family die and get immortalised in the village chronicles. Specifically worth noting for the excellent board design – once you've got an idea of the rules and started playing – everything you need is there. Has an expansion that adds a pub. :-)

If you want a good game without a violet theme then well worth picking up. I would say that the only downside is that there is not much player interaction – you mainly do your own thing with a little bit of racing to get your Meeples into the good places in the graveyard. However for some people that's a positive feature.

Lancaster - http://boardgamegeek.com/boardgame/96913/lancaster

One off the unplayed shelves – Hurrah! Almost the opposite of the village since it's a worker placement game themed around war where you spend a lot of time kicking each other out of jobs. Very good – lots of interaction and even has a mechanisum where you vote to set the laws which affect what gives your victory points. For example in a lot of game spare resources get turned into VP's – here you vote if you want that.

Infinity Dungeon - http://boardgamegeek.com/boardgame/125549/infinity-dungeon-peril-without-end

Another off the unplayed shelves – Hurrah! And one I'd brought especially to take to stabcon for late night gaming. So it's a story telling game – which means it's more a way to get people to be inventive then a game. Indeed this game takes that to a new level with the fabulous rule that once you have escaped a certain number of rooms then the game is over and you've won but the person who had the most fun won the most..... It worked very well – without any of the confusion that Aye! Dark Overlord has been known to cause and we all laughed. Like most story telling games you need a certain sort of person to play them - and if you get the wrong person it all falls apart. We had the right sort of people - so our mad cap group of 'heroes' slaughtered and looted and drove there train around a dungeon with a great deal of aplomb. :-)

Did get a play test of giant stone head - but that will be for another day.......

1 comment:

  1. Last week Andy and I had a little reminisce about Infinity Dungeon. It was a pleasure and an honour to be included in that game, my friend. I'm looking forward to January's StabCon already. :-)

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