.....that is a while ago!
So what is going on? Frankly - not a lot.
A bunch of personal things meant I've not played anything in ages - let alone got in a play test for Giant Stone Head.
I also seem to have lost any enthusiasm for the project. I mean - it's a decent game - but I'm not sure it will ever be a good game. I don't see a path from her to physical product that is worth selling.
So unless I have some sort of mind expanding road to Damascus moment I suspect I'm going to create a final personal version and then cease design. It's been interesting and I've learned a lot.
Which according to Game Design: How to Create Video and Tabletop Games, Start to Finish is all you need to be a game designer. The next step is not game design but games publishing - which is actually a totally different beast and it's the design which interest me.
I'm not sure I totally accept that argument since getting the game to be physically created is a really important thing- but we might want to consider Giant Stone Head the equivalent of a first novel - nobody expects there first novel to get published so why it would be different for a first game?
Anyway - onwards and upwards.
I was chatting to an internationally renowned fantasy artist of my acquaintance - and she raised the possibility of producing a simple game with some of there art on it to be sold directly to there fans. They set a budget, a size, and a complexity level. I've got a decent theme so that is the next project.
I've started looking through the ideas file - and there's some good stuff in there.
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