So Rock Paper Shotgun asked for submissions as a way of choosing a new junior reporter - and I thought "well why not". It had to be 300 words about a computer game - so I talked about the Stanley Parable as I'd just finished playing it.....
Just got the rejection e-mail - 1,300 people applied - so I thought I'd throw this up here just in case anybody was interested.
It's
your choice to like it or not - The Stanley Parable.
The
Stanley Parable might not be a game, it might be art and it’s
almost certain you should play it despite or because of both those
things. Which as first sentences go has some serious self-confidence
issues.
What
is certain is that it's easier to spoil the Stanley Parable than an
episode of Game of Thrones. This game is all about the journey and
telling you anything about it will almost certainly impact on your
own experience.
Cleverly
and maybe unprecedentedly (no other example comes to mind) Galactic
Café made a demo that is a completely separate experience from the
game - not a limited chunk of the game cut out for you to experience
but something that stands alone: presentation of the tone and style
of the Stanley Parable for you to experience without any of it being
the actual game. Despite failing to prepare me for what was to come,
it's still the best introduction going.
If
having played the demo you are still not sure if you want to play The
Stanley Parable, then maybe telling you what you won't be doing might
help. You won’t be running, jumping, fighting or shooting. There
is no inventory to manage, no experience points to grind, no skills
to pick and not a single stealth section. You've no troops to
manage, no resources to gather and nothing to build. Even other
classic game actions are pretty debatable. Was that really solving
puzzles or exploring?
What
can be shared are the words of the loading screen since it is
literally the first thing you see in the game and seldom has a load
screen provided better advice.....
‘e
end is not the end is not the end is not…..’
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