Saturday 30 November 2013

Coffehouse

Is the eventual name I settled on for the coffee project.

I've had a bunch of ideas - which finally made it into a version that I moved some bits around the table with. but sadly that just did not work.  So back to the drawing board.

Some things are fixed.

After your turn anybody you've sat with will get a change to take a move buy drinking a cup of coffee (so no fixed turn structure - rather being near somebody means they might take another move).
It's set in a single coffee shop - with a single long bench - and when you move to a new seat you interact with the people around you.
It's about finding out what scoring opportunities exist - and picking the one you want.
The person who leaves the coffee shop first gets to pick the scoring card they want - while people who stay score up more resources to spend on those cards.  So that's a key tension to the game - go now and grab something or keep moving.

What is not fixed....

Why sometimes you'll want to interact with lots of people and why sometimes you won't want to avoid people (the choice is important).
What you get (in addition to seeing scoring cards) when you interact that is a known quantity.
Times when you'll want to stop after your move and times when you'd want to keep moving.

So this is me mainly saying "I'm not dead" - rather then having any specific plans.


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